Oculus InputManager with Event

XRInputManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
using System;


public class XRInputManager : MonoBehaviour
{
[SerializeField] InputDevice leftHandController, rightHandController;
[SerializeField] bool buttonPressed_A, buttonPressed_B, buttonPressed_X, buttonPressed_Y;
[SerializeField] bool buttonTouched_A, buttonTouched_B, buttonTouched_X, buttonTouched_Y;
[SerializeField] Vector2 leftJoyStickAngle, rightJoyStickAngle;
[SerializeField] float leftTriggerValue, rightTriggerValue;
[SerializeField] float leftGripValue, rightGripValue;
public event EventHandler<ControllerEventArgs> OnControllerValueChanged;
public void devicesInit()
{
var foundDevices = new List<UnityEngine.XR.InputDevice>();
InputDevices.GetDevicesAtXRNode(UnityEngine.XR.XRNode.LeftHand, foundDevices);

if (foundDevices.Count == 1)
{
leftHandController = foundDevices[0];
DebugBoard.Debug(string.Format("Device name '{0}' with role '{1}'", leftHandController.name, leftHandController.role.ToString()));
Debug.Log(string.Format("Device name '{0}' with role '{1}'", leftHandController.name, leftHandController.role.ToString()));
}
else if (foundDevices.Count > 1)
{
Debug.Log("Found more than one left hand!");
}
// find right hand controller
foundDevices = new List<UnityEngine.XR.InputDevice>();
InputDevices.GetDevicesAtXRNode(UnityEngine.XR.XRNode.RightHand, foundDevices);
if (foundDevices.Count == 1)
{
rightHandController = foundDevices[0];
DebugBoard.Debug(string.Format("Device name '{0}' with role '{1}'", rightHandController.name, rightHandController.role.ToString()));
Debug.Log(string.Format("Device name '{0}' with role '{1}'", rightHandController.name, rightHandController.role.ToString()));
}
else if (foundDevices.Count > 1)
{
Debug.Log("Found more than one right hand!");
}
}
// Start is called before the first frame update
void Start()
{
devicesInit();
}

public bool getButtonValue(InputDevice device, InputFeatureUsage<bool> button)
{
bool buttonPressed;
if (device.isValid == false)
{
devicesInit();
}
device.TryGetFeatureValue(button,out buttonPressed);

return buttonPressed;
}

public Vector2 getJoyStickValue(InputDevice device,InputFeatureUsage<Vector2> joyStick)
{
Vector2 joyStickAngle;
device.TryGetFeatureValue(joyStick, out joyStickAngle);
return joyStickAngle;
}

public float getTriggerValue(InputDevice device, InputFeatureUsage<float> trigger)
{
float triggerValue;
device.TryGetFeatureValue(trigger, out triggerValue);
return triggerValue;
}

// Update is called once per frame
void Update()
{
buttonPressed_A = getButtonValue(rightHandController, CommonUsages.primaryButton);
buttonPressed_B = getButtonValue(rightHandController, CommonUsages.secondaryButton);
buttonTouched_A = getButtonValue(rightHandController, CommonUsages.primaryTouch);
buttonTouched_B = getButtonValue(rightHandController, CommonUsages.secondaryTouch);

buttonPressed_X = getButtonValue(leftHandController, CommonUsages.primaryButton);
buttonPressed_Y = getButtonValue(leftHandController, CommonUsages.secondaryButton);
buttonTouched_X = getButtonValue(leftHandController, CommonUsages.primaryTouch);
buttonTouched_Y = getButtonValue(leftHandController, CommonUsages.secondaryTouch);

//joysticks
leftJoyStickAngle = getJoyStickValue(leftHandController, CommonUsages.primary2DAxis);
rightJoyStickAngle = getJoyStickValue(rightHandController, CommonUsages.primary2DAxis);

//trigger
leftTriggerValue = getTriggerValue(leftHandController, CommonUsages.trigger);
rightTriggerValue = getTriggerValue(rightHandController, CommonUsages.trigger);
//Grip
leftGripValue = getTriggerValue(leftHandController, CommonUsages.grip);
rightGripValue = getTriggerValue(rightHandController, CommonUsages.grip);

ControllerEventArgs controllerEventArgs = new ControllerEventArgs();
controllerEventArgs.BtnAPressed = buttonPressed_A;
controllerEventArgs.BtnATouched = buttonTouched_A;
controllerEventArgs.BtnBPressed = buttonPressed_B;
controllerEventArgs.BtnBTouched = buttonTouched_B;

controllerEventArgs.BtnXPressed = buttonPressed_X;
controllerEventArgs.BtnXTouched = buttonTouched_X;
controllerEventArgs.BtnYPressed = buttonPressed_Y;
controllerEventArgs.BtnYTouched = buttonTouched_Y;

controllerEventArgs.leftJoystickAngle = leftJoyStickAngle;
controllerEventArgs.rightJoystickAngle = rightJoyStickAngle;

controllerEventArgs.leftTriggerValue = leftTriggerValue;
controllerEventArgs.rightTriggerValue = rightTriggerValue;

controllerEventArgs.leftGripValue = leftGripValue;
controllerEventArgs.rightGripValue = rightGripValue;

OnControllerValueChanged?.Invoke(this, controllerEventArgs);
}

public class ControllerEventArgs : EventArgs
{
public bool BtnAPressed;
public bool BtnATouched;
public bool BtnBPressed;
public bool BtnBTouched;

public bool BtnXPressed;
public bool BtnXTouched;
public bool BtnYPressed;
public bool BtnYTouched;

public Vector2 leftJoystickAngle;
public Vector2 rightJoystickAngle;

public float leftTriggerValue;
public float rightTriggerValue;
public float leftGripValue;
public float rightGripValue;
}
}

XRInputSubmitterTest.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class XRInputSubmitterTest : MonoBehaviour
{
[SerializeField] XRInputManager _XRInputManager;
// Start is called before the first frame update
void Start()
{
_XRInputManager.OnControllerValueChanged += testButton;
}

// Update is called once per frame
void Update()
{

}

public void testButton(object sender, XRInputManager.ControllerEventArgs e)
{
if (e.BtnAPressed)
{
DebugBoard.Debug("A Pressed");
}
if (e.BtnATouched)
{
DebugBoard.Debug("A touched");
}
}
}