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| import pygame import win32api import win32con import win32gui
pygame.init() screen = pygame.display.set_mode((800, 600)) done = False fuchsia = (255, 0, 128) dark_red = (139, 0, 0)
hwnd = pygame.display.get_wm_info()["window"] win32gui.SetWindowLong(hwnd, win32con.GWL_EXSTYLE, win32gui.GetWindowLong(hwnd, win32con.GWL_EXSTYLE) | win32con.WS_EX_LAYERED)
win32gui.SetLayeredWindowAttributes(hwnd, win32api.RGB(*fuchsia), 0, win32con.LWA_COLORKEY)
while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True
screen.fill(fuchsia) pygame.draw.rect(screen, dark_red, pygame.Rect(30, 30, 60, 60)) pygame.display.update()
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